A debilitating blow to the heart against a vampire made with a piercing weapon made entirely of wood affects the vampire as a critical hit to the heart; for example, it still receives a Fortitude save to avoid the consequences. Those who do often abandon their monstrous children and refuse to speak of the matter. DESCRIPTION. Pathfinder: Wrath of the Righteous - Enhanced Edition. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4. This special ability can only be added to a melee weapon. While the effects of the spell and the effect(s) of the attack are added together for purpose of determining damage dealt to the target, there is no implication here that the damage of the normal attack is considered a part of the damage of the spell. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. A guardian weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his saving throws as a bonus that stacks with all others. This cost is the same for a Small or Medium version of the weapon. The rules are a little unclear what exactly constitutes a. "At 2nd level, whenever a magus casts a spell with a range of “touch. 243 XP 51,200 Half-elf vampire magus 14 (Pathfinder RPG Ultimate Magic 9)NE Medium undead (augmented humanoid, elf, human) Init +6; Senses darkvision 60 ft. The vampire heals 5 hit points or gains 5 temporary hit points for 1 hour (up to a maximum number of temporary hit points equal to its full normal hit points ) each round it drains blood. There actually is a player companion book called 'Blood of the Night'. Allied Spellcaster. using that with. When used to attack outsiders, a planar weapon ignores 5 points of their damage reduction. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. Your touch leeches the lifeblood out of a target to empower yourself. Each Mythic Path contains its own unique set of spells. 214 Aura moderate necromancy CL 8th Price +2 bonus; Weight — Description This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. Base Attack Bonus: Full BAB. If these are separate things, the bonus attack only does about 9 damage 2, with 13 to hit. However, we will never forget where the story of our studio began. Vampiric Shadow Shield. DESCRIPTION. Create temporary weapon. From here, a level 20 fighter with 24 strength, a +6 belt, legendary proportions, weapon training +4, greater weapon focus, and a +5 weapon. Price +7,500 gp; Aura moderate transmutation; CL 10th. Same +2 CR as Vampire, and similar ability score bonuses, but always in Desecrate(with an altar, additionally force concentration checks to use positive energy), immunities where Vampire has resistances, SR 11+HD, Standard Action take control of other Undead instead of Dominate, energy damage on weapon. Infiltrator's Armor is a Light Armor equipment in Pathfinder: Wrath of the Righteous. Aura: Moderate; (DC 19) necromancy. For example, suppose a character has a weapon. You do not change the damage of the weapon, it is essentially the same weapon. DESCRIPTION. Price +1 bonus; Aura moderate conjuration; CL 8th; Weight —. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. This extra damage is not multiplied on a critical hit. Price +2 bonus; Aura moderate transmutation; CL 7th. So, just like casting a touch spell, a magus could use spellstrike to. warforged Duskblade 13 1. You can get the weapons through quest reward, enemy loot, or purchase from NPCs. An undead bane holy sunblade would be great, but that costs the same as a +6 (overall) weapon, bare minimum (and I can't recall how much a sunblade costs off the top of my head). The second attack takes 10 from 9 and you take 1point damage and are left. While they're waiting for him to regain that one hit point, they'll need to drag/carry the coffin to the ledge overlooking the mud pool from the last room. The creature can speak in a hissing voice. This special ability can only be placed on melee weapons. The Paizo Pathfinder Roleplaying Game rules. Dec 1, 2015, 07:31 pm. So could you cast the spell on yourself, gain up to your own Hits+Constitution in. To create a vampire, the base creature must first be slain by a vampire’s bite attack, then buried in. I think extra damage would probably be appropriate, if the weapon is supposed to drain the life of the opponent (because if it drains, there's less left). EFFECT. Weird. The world has been destroyed, ruined, and reborn over and over again. Multiple hits from a wounding weapon increase the bleed damage. As black as coal, this blade grows more potent in darkness. Hey all, super excited (and completely lost) about building a melee dps dhampir. Your. Increase the creature's level by 1 and change its statistics as. Melee touch attacks use your strength modifier to attack, ranged touch uses your dex. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. For Pathfinder: Kingmaker - Definitive Edition on the PlayStation 4, Guide and Walkthrough by chris-williams. Detect undead at will. Price +1 bonus Aura faint necromancy; CL 5th. See full list on d20pfsrd. A. The Magus has the following characteristics: Primary attributes: Dexterity and Intelligence. 68. Vampiric. DESCRIPTION. 5x strength on first attack, eventually bite with Feral Combat Training)Hey guys! I'm looking to make a vampire style character and I was hoping that someone could point me in the right direction on my build path. A returning weapon flies through the air back to the creature that threw it. you deal normal damage for your unarmed attack or natural weapon and the spell discharges. A new owner gains no healing from a vampiric weapon until she owns it for 24 consecutive hours, and a wielder can be attuned to only one vampiric or greater vampiric weapon at a time. Chain, Breakaway. A DC 10 Strength check breaks them. Vampiric Exsanguination Spell 6. A Large version costs twice the listed price. ago. Bleeding. A concealed weapon alters its shape at its wielder’s command, transforming into a non-weapon object of the wielder’s choice. m. A simple, step-by-step process you can use to easily pick a weapon from the list of 244 currently available. 8 Vampiric Might: The vampire hunter gains a +2 ALTERNATE CLASSES enhancement bonus to Strength and his weapons are always Although the vampire hunter is a standalone base class, it treated as magical for the purpose of overcoming damage takes mechanical inspiration from several existing Pathfinder reduction. Weapon Master - this is just repented by full bab class. Planar. Starting at Level 5, this is a 50% increase in average damage, and they both last for 1 minute. Spells are prepared. More a flail than a mace, this weapon has a short handle attached to a length of chain with a ball at the end. The standard - special combo has a built in dodge, and as it's a vampiric weapon provides a lot of sustain. Activation: —. Though vampiric touch is normally a touch attack, the wearer may instead use that ability as a ranged touch attack with a range of 30 feet, but only against a dying target or. If its wielder is fatigued, the weapon removes the fatigue. Official Pathfinder: Wrath of the Righteous Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. It also deals an extra 2d6 points of damage against such foes. The vampire gains fast healing and resistance to physical damage (except silver) as indicated in the table. to 5:00 p. nor is it negative energy or energy drain. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). the old (pre nerf) souldrinker prestige class gave a draining touch attack at 2nd level (and the negative levels gave 5 temp hp and soul pool points which could have been used for stuff). ECL isn't a thing in Pathfinder. Fangs; Gain a bite-attack (1d3) and may bite as part of a Grapple combat. Cost 1 gp Weight 2 lbs. When it comes to weapons for your Vampiric Lich Shifter, you can’t go wrong with the Hasty Eradicator dagger, which allows you to gain yet another attack. Vampiric, Greater. An impervious weapon gains double the normal bonus to its hardness and hit points for. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. This special ability can only be placed on melee weapons. Other than deploying the spell with a melee weapon attack instead of a melee touch attack, the magus spellstrike ability doesn’t change the normal rules for using touch spells in combat (Core Rulebook page 185). Echoing Weapon H: Your attacks build up to release a sonic pulse. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. BENEFITSr/Pathfinder_Kingmaker • Since the day we've laid the first stone of the foundation of our kingdom, 5 eventful years have passed! During this time, we've released another PF game, and the Rogue Trader's adventure is about to begin. Multiple rings of protection operating on the same person, or in the same area, do not combine protection. Vampiric Weapon (5e Equipment) Weapon (any), rare (requires attunement) When you hit a creature with this magic weapon you deal an additional 1d8 necrotic damage. Stakes are somewhat useless in combat but the standard way of killing it once its returned to it's coffin, you'll still need to decapitate and throw it's head in a bucket of holy water if you want it permanently dead. Percentages in pathfinder feel. DESCRIPTION. Vampiric Bite. Medium (3/4) AB progression. Fortunately for vampire hunters, this is counteracted by some very harsh weaknesses that make a vampire's life incredibly complicated. . You gain temporary hit points equal to the damage you deal. High saving throws for Fortitude and Will, low saving throws for Reflex. DESCRIPTION. Source Bestiary pg. Welcome to the Frontier. It deals 1d6 + caster level. Craft Magic Arms and Armor; Spells call lightning or lightning bolt; Cost +1 bonus. 10 Vampire Magic Items presents new rules for crafting with blood magic and a new type of cursed item resulting from accidents during the process. Shocking grasp, vampiric touch, etc use melee touch. starstone. Enter the Dhampir: a descendent of a vampire, carrying much of the flavor of a vampire but with fewer inconveniences and more flexibility in personality. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7. Cast [two-actions] somatic, verbal. Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using. You can turn an existing living creature into a vampire using the following steps. This is a 10 ft. Description. As a free action, the wielder chooses how to allocate the. The Magus can serve the party as a Striker and Librarian, but. These include all light plates, pelts and chain armor available for characters to equip. It's not that much of a feat tax. DESCRIPTION. 111. Save DCs are. Range 0 ft. The vampire template adds DR/magic & silver, and the mythic monster subtype adds DR/epic. Hit Points: d10 hit points is standard for front-line melee characters. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Price +3,000 gp; Aura moderate transmutation; CL 7th; Weight —. Archmage Variel's Guide to the Vampire Hunter. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. If the wearer confirms a critical hit while under the effects of a raging song, she gains 1d10 temporary hit. I still feel like I'll pick up everything I want. This year I was thinking about making a vampire style character. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. You're right on the money with Death Cleric, Channel Divinity allows you to add an extra 5 + 2x Level to the damage of a single use of. 8 – Blight Druid: +1 WIS. m. Pathfinder is a tabletop RPG based off of the 3. If an ability can be used only a small number of times (such as a dragon's breath weapon), increase the damage by 2 instead. Their body now powered mostly by energy from one. This special ability can only be placed on melee weapons. Organization solitary, pair, or gang (3–6) Treasure incidental. Reduce HP by the amount listed on the table. The creature can speak in a hissing voice. You are healed for 2 additional hit points whenever you recover hit points. Gloves, Vampiric Aura moderate necromancy; CL 5th; Slot hands; Price 18,000 gp; Weight — DESCRIPTION These pale, elegant-looking leather gloves have blood-red stitching. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. Submerge it in running water for two rounds or expose it to sunlight for two rounds (if memory serves). Vampire. My build uses a Scythe which is a simple weapon. the new souldrinnker get enervation x/day instead and the soul pool get points when ever he deal negative levels to others (not only with the sla). A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. Vampires also recoil from garlic, holy symbols, and mirrors. Pathfinder is a tabletop RPG based off of the 3. And if you activate "Ranged Spellstrike" your ranged spell will be delivered with the arrow. )Anytime the weapon strikes a creature and the creature takes damage from it, the weapon can immediately. I feel most special abilities aren't worth the loss of increasing the to hit and damage. Price +5,000 gp; Slot none; CL 7th; Weight —; Aura moderate necromancy. And yes for pure DPR popping transformation is the most effective option. A breath weapon attack usually deals damage and is often based on some type of energy. Price +1 bonus; Aura moderate conjuration; CL 9th; Weight —. DESCRIPTION. Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). At 8th level, his movement rates are increased for 10 feet and he gains avoids, as the rogue class feature. (If the base creature is not terrestrial, this power might summon other creatures of similar power. Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate transmutation. This special ability functions as the <i>vampiric</i> special ability, except that the daily limit of healing from <i>greater vampiric</i> weapons is 5 hit points per Hit Die of the owner. e. Death's embrace at ivl 9 from death domain. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Master Tactician - this is not used in pathfinder at all, any instances will be skill checks of some sort. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. This special ability can only be placed on a weapon that can be thrown. Chain has hardness 10 and 5 hit points. Specific magic weapons might exist to do it, but there's no generic magic weapon property that allows this. CONSTRUCTION REQUIREMENTS. DESCRIPTION. DESCRIPTION. Save DCs are equal to 10 + 1/2 vampire’s HD + vampire’s Cha modifier unless otherwise noted. Fun fact: Vampiric Blade spell works with claws. g. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Then use force punch, vampiric touch, as suggested above. Regarding weapons: From pg. Mechanically, the Dhampir has some cool stuff going for it. A gaping maw with elongated incisors adorns. Lair. Three times per day, the wearer can use vampiric touch and bleed. The circumstances of a dhampir’s conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. Vampiric Blade: You weapon becomes bloodthirsty. The closest thing is the Lifesurge enchantment, which does heal you - but only on a confirmed critical hit. e. CONSTRUCTION REQUIREMENTS. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). Powerful Throw (Combat) You can leverage your great strength to control the flight of your thrown weapons. This name generator will give you 10 names fit for all kinds of swords, ranging from short- and longswords, to claymores, broadswords, scimitars and more. A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Vampiric mists don’t Dodge, Disengage, Hide or do anything like that. The wielder gains a morale bonus on saving throws against fear equal to the weapon’s enhancement bonus. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Follow it to its *lair, burn it with gasoline. The effect remains until another command is given. Pathfinder is a tabletop RPG based off of the 3. Hopefully you find this guide helpful. Because they have two-weapon fighting in their "Feats" section, they only take a −2 on attacks with light weapons, giving the +8 on the main hand and the damage stays the same. They cannot endure running water, and a simple wooden stake through the heart is enough to slay a vampire—at least until the stake is removed. Requirement: This special ability can be placed only on melee weapons usable with Weapon Finesse. Vital Beacon H: Radiate vitality that heals creatures that touch you. Take fangs at lvl 1, then Taste Blood at lvl 5. Dhampir “Vampire Lord”. You gain that many blood points until the next dawn. A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. Only thing I'm seeing that magical weapon really affects in the bestiary is incorporeal creatures. Kiss of Vampire is a Simple Weapon and a Longspear in Pathfinder: Wrath of the Righteous. Bleeding creatures take the bleed damage at the start of their turns. Innate resistances can't be bypassed by a magical weapon. Straveika: The bonus is too small and too situational. A vampire can suck blood from a grappled opponent; if the vampire establishes or maintains a pin, it drains blood, dealing 1d4 points of Constitution damage. Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming. ECOLOGY. This decision must be made as a free action whenever a. Price +10,000 gp; Aura moderate transmutation; CL 10th; Weight —. 3 Projectile weapons with this ability bestow this power upon their ammunition. DESCRIPTION. Silversmith: At 2nd level, a vampire hunter learns the secrets of crafting silver into dangerous weapons. After 1 round, a vampire spawn can overcome its revulsion of the object and function normally each round it makes a DC 25 Will save. Every link…Price +1 bonus; Aura strong divination; CL 12th; Weight —. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. If you or your allies have Raging Song, Bloodsong also. The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. Chance to cast Vampiric Touch on critical hit. Nosferatu bite seems to be bugged I can't find the natural weapon anywhere #9. You gain temporary hit points equal to the necrotic damage you dealt. Pathfinder: Aura strong abjuration Price 56,000 gp; Slot none; CL 15th; Weight 300lbs. This infusion lasts for a number of rounds equal to your Constitution modifier or until you use it again. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. . Weapon stats are determined by the Weapon Type, but most weapon possess unique. Fans of the holier-than-thou get a chance of being. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Still, you can probably discuss upgrading it into such a weapon with the glaive in-character, which should help with bullying your GM into giving you access to such a custom enchantment. 95! Note: The download file is VERY LARGE so it may take some time to download. You can consider getting a second Ascendant element, like cold, to enjoy the bigger hit dice from Gold Dragon and combine that with Elemental Barrage. A recoiling vampire spawn must stay at least 5 feet away from the mirror or holy symbol and cannot touch or make melee attacks against that creature. It deals an extra 2d6 points of damage against all creatures of evil alignment. The ball is propelled to its reach with the flick of the wrist, the momentum of which brings the ball back to the wielder after the strike. e. : PPC:RTT: Ranged Feint: Combat: BAB +2, Bluff 3 ranks: Feint with a ranged weapon: PZO1134: Ranged Trip: Combat: Dex 13, Deadly. Source PPC:PA. Disrupting Weapons H: Weapons deal positive damage to undead. Amulet of Mighty Fists raises attack and damage. Vampire that uses Claws, Bites, casts magic and is quite nasty when it comes to DPS. A brilliant energy weapon ignores nonliving matter. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. The acid does not harm the wielder. In dim light or darkness, the gloom blade becomes a +2 striking shortsword. And both don't want to use Vampiric Touch because it stops them from using their Attack Action for max damage and stops them from using their Concentration on. Price +1 bonus; Aura faint necromancy; CL 5th; Weight —. empowered healing at ivl 6 from healing domain. Vampiric Shadow Shield is a spell in Pathfinder: Kingmaker. Chess Pwn. I'm pretty new to the Pathfinder games (only played a little bit of Kingmaker, started a play through of WotR with Magus until lvl 10, now restarted) and I'm super confused about something: Wanted to play a Kitsune natural Attack build without shapeshifting and landed on the Warpriest - Feral Champion for the Claws and stuff. While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. While there are several similar questions they all seem to deal with 3. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. The rules for Magus weapon-delivered Vampiric Touch aren't really any different than for any caster using the standard rules options allowing UAS or Natural Weapons to deliver the charge of a Vampiric Touch spell (targetting normal AC instead of touch, but also doing normal melee damage in addition to the spell effect): the spell's. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. 1. 7. The acid does not harm the wielder. Pacific (425) 250-0800. The. Area 30-foot cone. . haven't completely decided yet) - Uses heavy armor (I know that it's mechanically better to be naked and use mage armor. You gain temporary hit points equal to the extra damage dealt. Vampiric Blade is a level 4 Necromancy spell. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. But if we look at weapon enchantments there are, generally a plus to to hit is worth two plusses to damage (this is also true for feats). The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Vampiric Infusion (Su): Healing in combat without cutting into your action economy is really nice. This additional attack cannot be against. Saves: Despite a “bad” Reflex saves, Unholy Resilience gives the Antipaladin some of the best saves in the game. you could play a wildshape druid who turns into "vampiric animals" such as wolves early on but bats later. Most vampires were once humanoids, fey, or monstrous humanoids. . The Vampire Hunter base class. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Infusion wild talents change the way kineticists use their kinetic blasts. Feats Craft Magic Arms and Armor; Spells acid arrow; Cost +1 bonus. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the. Enable yourself or another to join an astral caravan-enabled trip. Beginner Box ; Rulebooks . A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. Against creatures related to the wielder, this weapon’s enhancement bonus is +2 better than its actual bonus. An injecting weapon can hold up to 3 doses of injury poison. They have no independent judgment and no ability to communicate. The Magic Item Compendium (3. 111. And, you can always default to the ECB. Conversely, if the target has Spell. As ever, I hope this is helpful and educational. Vampires are undead creatures that feed on the blood of the living. Top 5 RPGs Compiled Charts 2004-Present Adventure Game Industry Market Research Summary (RPGs) V1. This racial trait replaces weapon familiarity. using the conversion that a +1 to hit ~ +2 damage and you're having to get at least 6 damage worth out of your special ability. Usable with Summons No. Some martial artists also weave small coins or metal bars into their handwraps, adding special material effects as well. Undead Resistance; Gain +2 v Mind-Affecting Effects & Disease. A dispelling weapon functions like a spell storing weapon, but it may only store dispel magic; however, the caster level check to dispel gains an additional bonus equal to the weapon’s enhancement bonus. A planar weapon is effective against all types of extradimensional beings, able to pierce their resistance to physical harm. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. Books Available: Advanced Class Guide Advanced Player's Guide Ultimate Combat Ultimate Magic Advanced Race Guide Ultimate Equipment Pathfinder Society Primer Vampiric Touch isn't a death effect. Cost 1 sp Weight – Damage – Critical – Type – Range Increment – Weapon Groups – Special See text. Help with melee Dhampir build for WotR. A dagger has a blade that is about 1 foot in length. They cannot endure running water, and a simple wooden stake through the heart is enough to slay a vampire—at least until the stake is removed. Sneaky. #1. Base Weapon Shortsword. Silver is helpful against werewolves and other lycanthropes, as well as devils and vampires. The Paizo Pathfinder Roleplaying Game rules. Bleeding creatures take the bleed damage at the start of their turns. The fire does not harm the wielder. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. If soaked into clothing or armor, holy water can. old one. If the wielder has a rage power. It bestows one permanent negative level on any. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. to speed this round. Vampire Weaknesses All vampires possess the following weaknesses. “Vampire” is an acquired template that can be added to any living creature with 5 or more Hit Dice (referred to hereafter as the base creature). Chess Pwn. Vampiric Shadow Shield. The item can be equipped by any non-Good, not just Evil. it's the "negative energy" point that makes me wonder. Price +2 bonus; Aura moderate abjuration; CL 7th; Weight —. The requirements for what your kensei weapon can be are "any simple or martial weapon that lacks the heavy and special properties" which fits the description of the bite. "2H" (two-handed weapons) preclude the use of a shield but multiply the Strength bonus by 1. This special ability can be placed only on slashing or piercing melee weapons. If she selects the Rapid Reload feat for a heavy crossbow, she can reload the weapon as a free action. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. Three times per day, the wearer can use vampiric touch and bleed. The Burn cost is really high, so be sure to use Gather Power to reduce it. 5 or Pathfinder. The Spell Vampiric Touch states: Your touch deals 1d6 points of damage per two caster levels (maximum 10d6). TIMESTAMPS:0:00 Intro1:01. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. This effect stacks. (I have not tried negative yet) 2 domans, healing+Death. Let your tank run in and the Sneak Attack damage kicks in. I took a break from writing this guide for a while until recently, and while I still need to work on the equipment section at the time of writing this, it is complete enough that I feel it is worth sharing. Children of the Night (Su): Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. Grayflame. CONSTRUCTION REQUIREMENTS Cost +1 bonus; Feats Craft Magic Arms and Armor ; Spells cure moderate wounds , inflict moderate wounds , vampiric touch A creature can regain no more than 2 hit points per Hit Die from a vampiric weapon each day. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the. There are no hit locations and hitpoints are an abstraction.